Episode 6: Do's and Don'ts of 16bit Sega

Episode 5- 8Bit MegaMan

Virtual Console a System Seller? here’s how:

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Yesterday I gave a few details on how the Virtual Console on the Wii U can be improved (mainly: more games, more advertisement, competitive pricing), but there was another element that I wanted to expound upon.

Nintendo was always the king of couch co-op, right? Remember playing Contra, Super Mario Kart, or Super Smash bros with your friends? The wonderful act of playing together with friends has been a Nintendo staple, and it should continue to be…

Nintendo Land shows that they still want to be that couch co-op household, but I think they should take it one step further… with the Virtual Console

If Nintendo added online functionality to the Virtual Console games the Wii U would be a must have system.

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I shot this idea up on twitter a few days back and it was immediately shot down by many: “Nope, can’t happen. Nintendo would have to reprogram every game to have this functionality.” And while that does sound difficult, I don’t think it would be that hard if it wasn’t a part of each game individually, but a part of the Virtual Console as a whole. You do not have to add the online into Smash Bros for N64, you simply need to add online to the Virtual Console making it a couch co-op experience. The Wii U feels built for it. Imagine this: you turn on your Wii U and you see your ol’ buddy ChunkyLover53 is playing Mario Kart 64 and needs more players. You tap on his icon and you jump into the game. Up on the big screen the N64 logo shows up, and on the bottom screen you see all of your online functions… you can chat via text, voice, or through video. You can add or block users. You can see the what games are being played on whatever servers. If this were a reality, not only would people buy the Wii U, they would rebuy so many of their games from their past. I would no longer have to have friends come over to help me with Donkey Kong Country, they could hop in on the fun.

I understand that this is high hopes and silly pipe dreams, but I think that Nintendo should make this happen. With Sony and Microsoft right around the corner this could keep Nintendo relevant with push on the Retro… Make it happen!

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So I bought a Wii U…

I know what you’re thinking: “Why on earth would you do that?” That is a very fair question. It didn’t take long for everyone to decry this system and write it off as a failure a few months from release. I on the other hand, see this purchase as valuable investment. One of the main factors I bought the machine is for Monster Hunter. I’ve become addicted to Monster Hunter 3 Ultimate on the 3DS, and the Wii U gives me the capability to play online with my friends. It is a fantastic time, and I can’t suggest that game enough. Secondly I bought the system because of the Virtual Console. Yes, I know that the initial line up isn’t anything to write home about, but I Nintendo seems to be pushing the VC more in this system, and I am so excited about that. I will soon be able to play Earthbound without a moral dilemma or an empty bank account. While many feel Nintendo should just give up, I know that there are many first party games on the Wii U. Zelda, 3D Mario, and Metroid will probably come to the Wii U, and I’m excited about those titles. In addition, this is my first HD system and I am one of those people who would like to play those re-released games. I have never played a Batman Arkham game, nor have I ever played an Assassin’s Creed game. I may give those a shot.

Now that I have the system, what is my impression? To put it in one word: impressed. Granted this is my first HD system, but the potential of this system feels unmatched. Playing Super Mario World through again on the gamepad (in bed) is such a fun time I can barely put it to words. Nintendo Land shows off the versatility of the gamepad and it’s unique uses. The gamepad is such an interesting piece of technology that I feel there are so many uses that most haven’t even been discovered yet. Miiverse is a wonderful addition to an already great console, and Monster Hunter shows (to me) how great the online component can be. I’ve only played a few games, but I’m already on board with the system. E3 will be an exciting time for me. There is so much on the horizon yet to be discovered.

While I do love the system, I do have some wishes. First off, like all others, I do wish there were more games coming to the system. Like the 3DS before it, it looks like many western 3rd parties are pulling out. While I usually have no interest in these games, It would be nice to have the option of playing these games. Because of delays, it feels like there is a lull in Nintendo games until the Christmas season. Fans (myself included) just want more games of high quality, but I do feel they are coming. Second, I would like the virtual console to be improved. More games should be released, more advertisements should be given, and there should be more competitive pricing. Have more games on the Virtual Console with better deals (buy 2 get the third free, half off this day only!, etc.). And the lack of an account based system is downright stupid. If I have a copy of Ice Climber on my 3DS, I should be able to play it on my Wii U with no extra fees. In addition, Nintendo should add online functionality to the Virtual Console… but I think I’ll write a whole separate article about this. Lastly, Nintendo needs to advertise better. The Wii had a clever add campaign, but the Wii U advertisement seems to just rest on their laurels (bad idea). If Nintendo wants to sell systems they need to show its worth, put out games, and explain that this is not just an attachment to the Wii. I have much hope for this system and I hope Nintendo can put the pieces back together…

(p.s. Super Metroid comes out in a week for 30cents… I’m picking that up!!)

Name that controller! #RetroGaming

Name that controller! #RetroGaming

Blog Update: Atari, StreetPassing, and Earthbound


Here’s just a quick update of things going on in my retro gaming life:

Atari 2600

Since I have started this blog I have been given many things: My NES, SNES, N64, and two GameCubes were all given to me by three different friends (Along with around 70 games for the systems). My wife gave me a 3DS XL for Christmas last year… needless to say I’ve been very blessed. But a buddy of mine surprised me yet again (he previously gave me his NES). He was helping a guy move and they came across an Atari 2600. The man gave this to my friend, and my friend passed it along to me. I have absolutely no experience with Atari’s but is seems like a pretty good haul.

It came with the system…

Two sets of paddle controllers…

Four joystick controllers…

22 games…

and this weird piece…

You see… I still haven’t set it up yet. I tried but I don’t think my TVs are old enough. I may have to figure something out with an old VCR… who knows. Does anyone out there know how to hook up an Atari? I’m somewhat clueless… also, are any of these games any goon? I’m excited about frogger, space invaders, and pacman.

Street Pass

This past weekend I had my first live experience of nerd culture. I live in San Diego, and despite my love of video games and generally nerdy things I have never been to comic-con. I have never seen nerds en masse. This last weekend I went to a StreetPass event and I was a bit taken aback. There were around 70 people crammed into a GameStop… and it was quite shocking to me. I have never seen such a congregation of nerds. It was both exciting and frightening. I felt very old and very childish. I felt clean (I had showered) and yet dirty (most hadn’t showered)…

I went with two friends. We mainly went to play Monster Hunter, meet people, and street pass. Which we did, but we felt slightly out of place. All three of us are married, two of us have kids and it was strange hearing people argue about which legendary pokemon was best. I don’t want to come off as a jerk, but it was a culture shock for me. Everyone was extremely nice and I’m sure I’ll go to one of those events again… and hey, I won a Wii U shirt… so that’s pretty awesome.

(I guess that means I need to buy the Wii U… I don’t want to be a hypocrite…)

EarthBound

Speaking of Wii U… the last Nintendo Direct, while barely mentioning the Wii U, made me want one more than ever. The announcement of Earthbound coming to the Virtual Console excites me greatly. This is one game that I have wanted play since the beginning of this blog and it looks like I may get that chance…

When I started this blog I thought I would be doing all my retro gaming on the virtual console. I sure hope Nintendo starts listening to the fans and releasing some of these sought after games and creating a product that will be compelling to users…

I guess that’s all for now!

Pixel Dojo Podcast

In episode three of the Pixel Dojo Podcast, we discuss retro RPGs and Chrono Trigger! Listen to three Chrono Trigger newbies gush over this fantastic game… Enjoy, subscribe and share!

Chrono Trigger— #Reviewagreatgameday

It is finished.

I finally beat the game that has been plaguing my past—the game that refused to be forgotten in the shadowy folds of my memory. That game, of course, is Chrono Trigger. This game is often touted as one of the greatest RPGs of all time, and (with my very limited knowledge) I can understand why. This game offered so much to me, the gamer. I was able to customize, explore, build my party, and change my party. The story was so vast and complex, giving the sense of reality and finality to the narrative. It was a truly unforgettable experience.

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But above it all stands one element that needs to be focused on: the characters. Character seems to be my focal point whenever I play a game. I love to look at the people that make up the story of a game and how they develop. I am taking time to look at each playable character in Chrono Trigger individually. There is much talk about this great game, but I want to put the spotlight on the true heroes of the game.

Crono

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It is imperative to talk about our main hero first. The opening of the story centers in on this young teen, and (unless you don’t bring him back to life later) you stay with him till the end.  Crono, like many main characters, is what I like to call the “silent-self” character. You see this throughout many games. Every character in the game will have a voice, but the main character will remain silent (Link, Mario, etc.). As I have elaborated in previous posts, I believe this silent-self character exists in order to immerse the player into the story. This actor in the story you are playing is silent; therefore, you are entering into the role of this character.

To be honest, entering into the role of Crono was awesome for me. He is certainly one of the most powerful characters in the game and has some amazing abilities. When Crono floated into the air to do his thunder magic, I rose off the seat slightly. I had a mini celebration every time I (Crono) did a critical hit and was able to slice up the enemy twice. Crono was an amazing character and, like all people, I wanted to be amazing.

Then something terrible happened… Crono dies. You see, I probably should have mentioned this earlier, Crono appears to be entirely motivated by a sense of duty. He is the altruistic character of the story, and in that form he offers his life to save everyone else. And in that moment I lost my conduit to this fantasy world… To be honest I was dumbstruck. What do I do now? I’m no longer in the game

Chrono Trigger challenged my original notions of games and forced myself to find identity through another character. I kept switching between Marle and Frog as a cheap substitute. It was like eating a veggie burger on the Forth of July (To my non-American readers: I do apologize for this alienating comment). It wasn’t until I met a darker character (look at my twitter pic) that I was able to fully identify with a character other than Crono.

This teen is thrown into this time warp abyss and is unwittingly given the responsibility of the fate of the world. It is heavy, but Crono is true through and through. I have to be honest here: Crono is a bit flat. It is mostly due to the fact that he doesn’t speak and only communicates through exaggerated gestures (Insert shocked Crono sprite here). I defend Crono though, because he is needed. He is the backbone of the story, he is the glue that connects these characters, and he is they’re leader. He only feels shallow when he is taken away from the other dynamic characters and the rich world that he is in. Crono needs to be in the story because me, the player, wants to be that hero. And I want to be altruistic… that is until I met another character… (more on that later)…

To me Crono is the mirror that can put me into the game. Crono is the vessel that I loved being a part of. He is an honorable character that should be given the respect he deserves.

Marle

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You first meet this fun loving character when Crono bumps into her at the millennial fair. She is a high-spirited individual who quickly becomes the “damsel in distress.” She is accidentally warped into the past by Lucca; and Crono, being the valiant hero that he is, travels through time to save her. It is soon discovered that Marle is a princess… of course she is.

What is it with video games and saving the princess? Mario, Zelda, Final Fantasy, Dragon Warrior… it is already a tired trope of video gamedom. And yet, this game throws the proverbial monkey wrench into the cogs of our rote RPG conventions and gives us a compelling character—one that could play a main role in any game. Marle takes our notions of kidnapped princess and throws it out of the window.

How does she do this, you ask? Because she is represented as a person rather than a goal. Marle has her own motivations: she wants to be free of her royal responsibilities and make her own decisions. Marle can hold her own on the battlefield: she is a sharp shooter with unmatched magical prowess. And Marle never acts the victim. She is not the arm-flapping Toadstool in the clutches of a beast, but rather she is always right next to the action.

I always kept Marle in my party. She has amazing talent and brings a supporting role in the game, but I wanted her in the team because she is always compelling as a person. She was a female character respectfully presented that always added a comedic element to the action.

Lucca

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I feel terrible for this, but Lucca was a character that I generally ignored. I never found her compelling and thought of her as a plot point. It seems that most of the things she does simply helps the story along: She makes the warp that steals Marle, she Crono save the princess, she fixes Robo constantly, fixes the Epoch so that the characters can fly around and travel through time, etc. etc.. Lucca is always there spinning and adjusting her glasses ready to help. And, sadly, I ignored her.

Then two things happened simultaneously. I was on Tumblr looking at the Chrono Trigger feeds and noticed that the community has a huge obsession with Lucca, touting her as the best nerd girl ever. And at this same time I was feeling bad about not using her in my party. She had the lowest level and was only good at throwing fire balls. I decided to give her another go.

            It was during the section where Crono had died and the party was off to save him. Lucca was being the firecracker that she is (pun intended) and she was leveling quickly. It was during this time that I discovered why people loved her so much. It is because Lucca is an unashamed nerd. Lucca is intelligent and has no need to hide. And the majority of the people playing this game in 1995 were probably that nerd. RPGs weren’t huge at this time (it was prior to FF7) and those who were playing CT were probably intelligent and may have been scorned for that. Lucca made it cool to be a nerd and probably inspired many to embrace their nerdhood.

            And on top of all this, Lucca has a striking family dynamic. Her crippled mother sits alone in her room obviously ignored by her husband and child. Her father dotes on her and Lucca obviously has this guilt on her shoulders. In addition to that when I brought Crono back to the land of the living, Lucca replaced Marle in that famous scene by the dead tree…

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And for a moment, I thought Marle might be competition for Crono’s heart?! The whole moment was a shock for me. Lucca was a deep and compelling character… one that could be examined on a psychological level (how has her family dynamic made her the way she is? Etc.). I now have a deep respect for Lucca, and in my next eventual play through, she will not be ignored.

Robo

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“After 400 years of experience, I have come to think that Lavos may not be responsible for the Gates… I have come to think that someone, or something wanted us to see all this…”

            These are not the words of a mere walking computer. These are the words of Robo, the electronic enigma of Chrono Trigger.

You first meet this automaton in the bleak future, a glimpse of what the world will be after Lavos. This droid becomes very useful in this apocalyptic cyber world where broken down computers are the norm. Robo becomes not only useful in helping the plot move along, he becomes helpful in the party. When he joined my team he had the strongest hit and soon gained healing abilities.

            While his use in the plot and party are valid, I find the most intriguing element of Robo is his development. At first he is a short-circuiting bot that does what it is told, but by the end you have a character who has gained the uniquely human ability to feel.

            Lucca is crucial in Robo’s growth. On two separate occasions(as far as I can remember) she fixes his broken state. At the beginning she restors him to life, and during a later secret side quest Robo is restored from a shrine after helping rebuild a forest for 400 years. There is this mutual adoration between these two characters that I see as a creation/creator love. Lucca is proud of Robo as her accomplishments and enjoys teaching her (Robo credits Lucca as the one who help teach him how to feel). And Robo will do anything for Lucca. When Lucca travels back in time to be given the opportunity to save her mothers legs I failed to complete the task. But robo was quick to offer his legs to Lucca’s mother.

            These honorable acts of sacrifice and devotion make Robo another altruistic character. He is always ready to help not because he was programmed to do so, but because he has developed a soul. While the idea of a robot having emotions is far from new, Chrono Trigger never belabors the point. He has become a character in the story rather than a tool to be used. This troubles me slightly. I cannot wrap my mind around the idea of a walking computer having feelings. Because of this, I subscribe to the belief that Robo is not a robot, but was a man at one point. I’m not into fan fiction, but if I was, I would love to write/read that story. Robo is to compelling of a character to just be a moving computer. He has depth to him and I think there is more depth than the game lets on.

Frog

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I was listening to a podcast a while back. If I remember correctly it was Retronauts… but they were discussing Chrono Trigger and one of the contributors went off about how much they hated Frog. This individual found his dialogue to be annoying and was not compelling compared to the rest.

I was taken aback. At this point Chrono Trigger was a game that I remembered as poorly as last nights dream, but my one clear memory of this game was Frog. I remember, back in the 90s, having Frog appear in the Sanctuary and save my team. As a child I found him compelling, but to be honest I found most things fascinating as a child. So maybe this love of Frog was just childish ignorance. In this play through I made it a point to examine this character and see if he was as compelling as I remembered.

And for the first time my childhood memories were correct. Frog was, is, and always will be a compelling character. His dialogue was strange, and possibly suffering from translation difficulties (although, in general, I found the translation was done very well). And this character was not one dimensional, but, it can be argued, that he is the character with the most depth.

Frog is given the most back story out of all the characters. When you meet him he is, of course, a frog shaped man. It isn’t until later that you find he was once a man by the name of Glenn. He and his friend Cyrus were determined to destroy Magus. Cyrus was killed and Glenn was turned into Frog. And to be honest, Frog is more of the “Hero” than any of the other characters. He is the one who carries the Masamune; the one who is destined to complete his quest.

On top of all this, he is a very contemplative fellow. He is often deep in remembrance of his lost friend Cyrus. He doubts his own calling and abilities. And he never appears to complain despite his terrible circumstances.

Even though Crono has a very clear lead in the game, Frog passes him up in regards to the story. It seems that Frog should have been the lead character, but you as the player (Crono) get to see his actions from the outside.

The game also breaks with the norm in that Frog does not turn back to a human (I guess there may be a way to do this with the different endings, but I don’t know for sure). When I was playing the game I was waiting for some princess to kiss the frog and have him turn back into his former hero self… but it never happened. Frog, it seems, has accepted his curse as his burden to bear. This compelling character still feels responsible for Cyrus’s demise.

I don’t care what people say, Frog is amazing.

Magus

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I have an affinity for Magus. I am often drawn to the darker characters in video games. I enjoy a character that has a level of mystique.

If you met me in person you might be surprised by this. I am a nice guy, I think, and would never…ever be mistaken for a lover of anyting gothic. I usually wear bright colors and a smile on my face. But… I do have a side of me that I keep hidden. Magus has this aloof nature that I identify with. He is always brooding and has a very, very dark side. I love this about him.

Let’s look at Magus’s dark side:

You meet Magus as a child in the medieval era. Basically he is a snobbish brat. I wish there were a kick button, because I would have kicked him and his stupid cat. His mother is one of the worst characters in the game. She is responsible for the destruction of the future and awakening Lavos. He has no father, as far as I saw, so I’m sure he has daddy issues. His sister was abused by his mother and this sister warps away, or something. I forget the details. This guy has baggage… major family problems. Ladies, you do not want to date Magus. You will fall in love and he will hurt you… physically, mentally, emotionally…

As the game progresses Magus appears to be the main villain. You fight him and his cronies a couple of times and at one point he summons Lavos. And when Lavos appears… Magus tries to destroy the very creature that he just summoned. I was flabbergasted when this happened (“what the what?!”). He is not a bad guy after all. Or is he? Remember: this is the guy who took part in Cyrus’s death and Glen being turned into Frog. In a story where everyone is selfless and sacrificing, Magus stands out as the selfish one. Everything that he does is to serve his own purpose. He does nothing “for the greater good.” Frog, Crono, Robo are all complete opposites of what Magus displays.

I never knew how to feel about him. I never fully trusted him. “Is he going to change his mind?” But I always tried to keep him in my group. I didn’t have him in my party because of how powerful he was, but rather I identified with him.

I feel like we all have a dark side to us. Some of us hide it more than others. I wanted to be the white knight Crono, but I knew that I had the dark Magus part of me as well. The game needed this balance. And I needed this balance as well.

Ayala

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I’ve reached the final main character in Chrono Trigger. Ayala: the BC girl with deadly fists…

I have to be honest. There is a reason why I had Ayala last. I truly do not like her. These past weeks I have been trying to dissect her character and motives but all my attempts have fallen flat. I find very little redeeming parts to her. She is not evil, good, or interesting. She barely is a plot point. I never had her in my party because I never cared what she had to say. If she was taken out of the game I would not miss her.

But who knows, maybe I am being unfair… I leave it to you, dear reader, to convince me that Ayala is a deep, multidimensional character. I don’t see it, but I would love to hear your thoughts..

While Ayala may not have compelled me, she was one medium level character in gaggle of greats. Chrono Trigger is one of my favorite games, and what sets it to the top is its characters. I would be shocked to find a game with this much emphasis and love towards its characters.

Why Monster Hunter is Retro

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If twitter is any indication on what I have been up to, it is pretty obvious that I have been playing Monster Hunter… to an excessive degree. This may strike you as odd, dear reader, seeing a gamer who’s twitter tag is “RetroRedemption” playing a modern game, but do not fret. As I have said before on this blog, Monster Hunter remains my only “must play” modern franchise. What I may not have mentioned is that Monster Hunter (Tri, specifically) was the game that convinced me to go back and play the passed-over games from my childhood. It wasn’t just the fact that Monster Hunter reintroduced me to gaming, but it solidified that I was able and would enjoy retro games. Monster Hunter had this effect on me because Monster Hunter is, in truth, a retro game.

            —Now calm down, there! Don’t get agitated… I know it can’t technically be a retro game because it is on modern platforms, it isn’t over 10 years old, and yada-yada-yada…but hear me out: Monster Hunter is a retro style game in a tasty, modern coating.

            While much of the modern coating is in the area of graphics, I would still argue that Monster Hunter (or, MH from now on) contains retro aspects in its visual style. Back in the 8 and 16 bit days, the best looking games weren’t based on how many pixels could be pushed onto the screen. The best looking games (Mario and Zelda games, Chrono Trigger, etc.) were beautiful because of their art style. While there were many ugly games in the 80s, the 3D consoles showed that a graphical increase doesn’t equal a better-looking game. In my opinion, one of the best looking games on the N64 is Paper Mario.

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Again, it is not because it took advantage of the processing power, but worked an artistic direction around the capabilities of the system. Monster Hunter is no different. This is a franchise that has found its home on PSP, 3DS and the Wii. While all three of these systems are fantastic, it would be difficult to argue that they have the best graphics; but Monster Hunter packs so much beauty into the game because of its artistic approach. Characters, monsters, and vistas are not granular in detail, but colorful and dynamic, like an oil painting. The game may not have picture perfect quality, but each scene, wyvern, and weapon has such style and grace in its design. This franchise, like the games of yore, work wonders with limitations.

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            Secondly, Monster Hunter has a retro gaming feel, due to the unique storytelling. While many would argue that MH has no story (or if it does have one, it is laughable), at the core of the game lies a very simple, compelling narrative. In most games there is a larger than life monster that must be stopped. You, the hunter, must build up your skills and weapons in order to save the village. Yes it is very simple, but that is only half of the story. Yes, there is probably an even bigger monster after that, but that’s not what I’m referring to. The true story of MH has nothing to do with a village, but it has everything to do with you. Not you the character, but yourself and your friends. Here is where the retro fits in quite nicely… do you remember the time when you first beat Super Mario Bros.? You jumped over that hammer wielding King Koopa and saved the princess. But were you truly excited about saving the princess? Was your core motivation to discover how the story was to end? No, of course not. You were jumping out of your families dank 70’s era couch because of what YOU did.

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Don’t you also love the story of Super Smash Bros.? or Super Mario Kart? Those games may have no plot, but there sure are stories that come out of them. In the same manner, the stories that come out of MH aren’t the plot twist at the end. MH has you telling stories of the time your brother knocked a swooping Rathalos out of the air with a fully charged great sword. The exhilaration of the hunt can only be compared to the retro victories of yesteryears gone by. Destroying the simplest boss in MH can be equated to Bowser, Ganon, Lavos, Wily, etc.. The story in MH is retro because, in essence, it is your story.

            (Side note: Many people do not realize how amazing the writing is in MH games. Most of them have terrific localizations, and each quest has its own cute back story, and the NPCs are great characters… so if you’re playing, pay attention. It’s good stuff.)

            One of the most obvious ways that this franchise shows its old fashioned undergarments is in its gameplay. Very recently, Nick Lalone did a review of Monster Hunter comparing it to the retro classic Punch Out. This is a very apt analysis because the game is structured in a very similar fashion. You the boxer (hunter) start out fighting (hunting) the lowliest of low fighters: Glass Joe (Great Jaggi). The first fights in the game are to teach you the mechanics, how to jab, duck, and uppercut. It is from these early fights that you learn the ropes and are more confident to watch for the tells of the boxer (monster). And then when Rathalos rears back its head you know you better block that on coming fireball. MH also steals some mechanics from a little closer to home.

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In a way, Mega Man and Monster Hunter have much in common. Like the aforementioned Punch Out tells, the boss fights in Mega Man work in the same manner. Expanded upon that idea, MH also steals the concept of boss powers and boss weaknesses. When you fight Heatman in Mega Man 2, it is a much easier fight when you have Bubbleman’s weapon.

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MH does this, but it takes it much further. Not only do you kill these monsters to make weapons of their carcasses, you make armor out of it as well. In that same way, you take on the strengths and weaknesses of that monster. When I killed the Qurupeco a few times, I was able to make a Gunlance and armor set to better take on the Ludroth (basically heatman/bubble man example but in reverse). This franchise also takes a few queues from Street Fighter. While I’m not very familiar with Street Fighter, I do believe they have some overlap. MH has, as I understand it, similar fighting mechanics as Street fighter. Each character has his/her own combos, strengths and weaknesses. In MH, each weapon type also has unique combos, strengths, and weaknesses. But instead of fighting each other, you all fight together against these behemoths. Also, if you get knocked around too much, you will get a touch of the dizziness.

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Look familiar?

            Some of the design choices in the Monster Hunter series have caused much contention, but these decisions are purposeful and unequivocally retro. There is this notion in this modern day that a 3D game with combat needs to have Ocarina’s “Z” targeting.

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Monster Hunter ignores that sensibility purposefully, allowing the player to fully control the camera. While this may look like a retro style mistake, it is quite important that it is absent from the game. Each Monster has very specific breaks (destroying the face, breaking wings, cutting off tails, etc.), there is no room for your dirty Z targeting. The game gives you a high level of control that harkens back to an earlier time when Ocarina was continuously delayed. Another design choice that is often griped about is the load times between areas. Why can’t the whole map be free roaming with no load times? While this does serve the purpose of making the game look and perform better, the function of these separate areas creates an arena feel to every moment of the game. In the exact same manner, the original Legend of Zelda had one-screen rooms for you to clear in each dungeon. You were moving from one area to another and each door lead to another challenge. Every encounter in Monster Hunter becomes a gladiatorial match rather than a boring chase over an endless field.

            Monster Hunter does little handholding. It does not tell you where to find Carpenter bugs. It does not outright tell you the weaknesses of monsters. It does not even tell you the combos of each weapon. It does not tell you that the Long Sword user will annoy all other players and make your gameplay suffer. It does not even explain how armor skills work. The game does little to guide you, and many decry this as poor game design. But, did Capcom ever tell you the boss orders to Mega Man? Did the Legend of Zelda tell you which bushes to burn and which walls to bomb? Did Metroid explain anything at all?! There is a recent phenomena where gamers feels that they can’t have anything spoiled in the story, but every mechanic should be clearly described…there should be no discovery in gameplay. There was a time—(a time I really did not get to experience)—when young gamers would get together at the playground and dispel of the discovered gaming secrets. Little Jonny would tell you what Heatman’s weakness was, Timmy O’Toole would tell you about the warp pipes in Super Mario Bros., and discovery was always around the corner. Sharing was a part of the game—bringing people together. Now we have this idea of the gamer as a walled off social outcast that needs to be monkey-led through a game. Monster Hunter, in every way, is a game about bringing people together. Twitter has become my virtual playground. All day I am throwing questions out on twitter, examining a wiki, or asking questions at the Teamwork Podcast’s website (Go there if you have MH questions, seriously). The game builds a community, and if all the answers were within the game, it would be a sad state of affairs.

            While I know that some of my arguments may take some convincing, I am confident that Monster Hunter is a retro game in a modern looking body. The modern aspects are only a façade of the great retro goodness at the middle. More games need to take that chance to be nostalgic in their sensibilities and radical in their design. Happy hunting.

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What is your opinion of Sheik?

Sheik is interesting as a character. She is Zelda in disguise, and will disappear in a moments notice. She helps Link along in his quest, and it always feels that she is watching from the sidelines. One element that I find most fascinating is that Sheik is a strong female character that plays a prominent role in a video game.

There has been much talk as of late about the role of women in the medium. Most women tend to take the princess mold and are perpetually the damsel in distress. When I was playing through Ocarina of Time, I thought that that mold would be shattered.

But of course, in the end Zelda is kidnapped. I thought she would be redeemed again in the final Ganon battle, but she sits on the sidelines and gives Link the Master Sword. She twiddles her fingers when she could be doing acrobatics all around this enormous pig monster. I thought that Zelda would finally get her time to shine, but she faded into the background.

I was disappointed. I understand that I am looking at this game from a modern, adult perspective, but I wonder how I would have reacted to Sheik as a child. But I am wondering how you, dear reader, reacted to Sheiks character. Were you surprised to find that sheik was Zelda in disguise? Did you wish she played a more prominent role in the story? would you play a game where you take the role of Sheik saving Link? (I certainly would). Let me know in the comments or on twitter! I would love to hear what you think.

(Blog update: My computer just recently went to Hard Drive heaven along with all of my files *Sniff.* Because of this my blogging has slowed down quite a bit. I hope to be back at it soon with a proper discussion of Ocarina of TIme) 

This is my first podcast appearance! it is the first episode of the Pixel Dojo Podcast. Watch me embarrass myself because of my lack of experience. enjoy! (podcast should be up on iTunes soon) 

Ocarina Update

If you already follow me on twitter, this may be old news to you, but I started playing Ocarina of Time. I started on my quest to play and beat all the Zelda games, and I recently came to the realization that Zelda II is very hard. I’m temporarily putting that game on hold and moving on to Ocarina (I already completed Link to the past I wrote about it Here).

I was worried that the hype about this game would ruin the experience. Luckily the game has so far lived up to its fantastic reputation. I quickly moved through the child link sections and have slowly worked through the forest temple, fire temple, and water temple. (I’m presently stuck in the desert, but hope to work through that today). I have already discussed the characters of Zelda games, so I do not want to rehash my previous posts, so when I do get to my write up I think I may be looking at the game from a different perspective, but I’m sure it will still have to do with narrative.

If you want to experience this game along side me, I have been live tweeting my play through and sending my questions out to the twitterverse. (I’m starting to realize that twitter is my virtual playground, the place to get hints and secrets in game. I could just google the questions, but where is the fun in that?) I do have somewhat of a time limitation on this game (I want to finish by Tuesday. Monster Hunter comes out, and that is the only modern game franchise that I care about) so any help will be greatly appreciated. So, enjoy the game again with me!